Context
Game Developer at Pinktech Design, Delhi, 2020 to 2021. Published to the Google Play Store.
The problem
A rhythm game that removes the tap has to earn its timing somewhere else. Bullets are fired to intersect beats, so the difficulty lives in travel time and lead, not in reaction speed — and every one of 30+ tracks has to be authored against that.
What I built
- Built the core loop: players destroy beats by guiding bullets to align with the music, using one-touch controls rather than tap timing.
- Shipped 30+ songs and 20+ dynamic backgrounds against a 3D presentation.
- Researched the demographics and market statistics for the genre to settle the gameplay direction before building it.
- Integrated Firebase, the Facebook and Google SDKs, and Google AdMob.