Hi, I'm Manish Jha

Game Developer

Game Developer with 6 years of experience driving impact projects to successful completion while consistently meeting quality targets. I'm a game enthusiast who loves reading up on the latest trends and implementing them in my job. With previous experience in startups, I bring development management skills, excelling in crafting detailed project plans, managing development KPIs, and fostering effective communication among team members.

Based
New Delhi, India
Experience
6+ years
Shipped
7 titles
Focus
Multiplayer · Live-ops · Tools
  • Unity
  • C#
  • C++
  • OpenAI
  • Blender
  • Unreal Engine
More About me!

Call

+91-9599205371

WhatsApp

+91-9599205371

Email

devmanjha@gmail.com

Resume

Resume preview - Click to view full PDF
Click to view full resume

Resume

Download

Click the preview above to open the full resume PDF in a new tab

About me

Hi, I'm Manish Jha, based in New Delhi

Game Developer with 6 years of experience driving impact projects to successful completion while consistently meeting quality targets. I'm a game enthusiast who loves reading up on the latest trends and implementing them in my job. With previous experience in startups, I bring development management skills, excelling in crafting detailed project plans, managing development KPIs, and fostering effective communication among team members.

Experience

6+ years

Completed

10 + Projects

Support

Online 24/7
Contact me

Qualifications

Experience

Nexenova Studios

Technical Head

2025 - Present · New Delhi, India
  • Shipped three titles to Google Play: Park Escape, Last Turn and Endless Merge 2048.
  • Built on Unity 6 with the full Unity Gaming Services stack, so progression and currency are server-owned rather than trusted to the device.
  • Sets the technical direction across the portfolio: Unity 6 and URP, the UGS service layer, and the ad and IAP mediation stack.

Passion Gaming Pvt. Ltd. · Rummy Passion

Senior Software Engineer

September 2024 - August 2025 · Gurugram, India
  • Designed a sustainable architecture for the socket and API layer of a live real-money product.
  • Built tools and pipelines that cut the team’s iteration time.
  • Cut download size with Cloud Content Delivery and Addressables; 20% improvement in app response time.

SwordField Technologies · Warlands NFT

Development Team Lead

August 2022 - September 2024 · Ranchi, India
  • Launched Underground Waifus, an NFT TCG, on Steam, Epic Games Store and Android — 25% reduction in loading times.
  • Implemented locomotion for players, bots and creatures, designed for network synchronisation and reuse across actor types.
  • Built MOBA and battle-royale mechanics for 5v5, and the play-to-earn systems behind them.

TechBeliever Pvt. Ltd. · Khiladi Adda

Game Developer

March 2021 - August 2022 · Noida, India
  • Built multiplayer Ludo and the card game Court Piece for internal product integration; shipped Chess to Google Play.
  • Solved the turn-based multiplayer problems that actually bite: auto moves, turn indicators and the UI state around them.
  • Integrated Photon, Socket.IO, PlayFab and Firebase across the titles.

PinkTech Design Pvt. Ltd. · Beat Killer

Game Developer

July 2020 - March 2021 · New Delhi, India
  • Shipped Beat Killer to Google Play: a rhythm game with no tapping, 30+ songs and 20+ dynamic backgrounds.
  • Researched genre demographics and market data to settle the gameplay direction before building it.
  • Integrated Firebase, the Facebook and Google SDKs, and AdMob.

Education

Arunachal University

Bachelor of Computer Applications

2016

SOS Hermann Gmeiner School

High School

2013 - 2016

What I work with

Engine & tools

  • Unity 6
  • C#
  • URP
  • Addressables
  • Input System
  • ScriptableObject pipelines
  • Editor tooling

Build pipelines and iteration tooling at Passion Gaming. ScriptableObject-driven level and balance data across all three Nexenova titles. 20% app response time and 25% load-time improvements from profiling work.

Multiplayer & networking

  • Photon
  • Socket.IO
  • Socket architecture
  • REST APIs
  • State synchronisation

Locomotion sync for players, bots and creatures on Warlands. Turn state, auto-moves and turn indicators across Ludo, Court Piece and Chess. Socket and API architecture for a live real-money card platform.

Live ops & monetisation

  • UGS Authentication
  • Cloud Save
  • Economy
  • Cloud Code
  • Remote Config
  • ironSource LevelPlay
  • Unity IAP
  • AdMob
  • PlayFab
  • Firebase

Server-owned progression and currency across three shipped Nexenova titles, with ads, IAP and remote tuning behind one shared platform layer.

Platforms & release

  • Google Play
  • Steam SDK
  • Epic Games Store
  • Android
  • iOS
  • WebGL

Underground Waifus launched on Steam, Epic and Android off one codebase. Five titles published to Google Play.

Languages & graphics

  • C#
  • C++
  • OpenGL
  • DirectX
  • Shaders
  • Procedural generation
  • Game mathematics

Open-source OpenGL tutorials, a procedural planet generator and a game-development maths library. Currently building a console RPG in C++.

Selected Work

AllShippedIn developmentOpen source
Park Escape key art
Released2026Android

Park Escape

A timed car-untangling puzzle built on Unity 6 with the full Unity Gaming Services stack behind it.

Case study
Last Turn key art
Released2026Android

Last Turn

Two game modes, one codebase, one shared platform layer for ads, IAP and live config.

Case study
Endless Merge 2048 key art
Released2026Android

Endless Merge 2048

A 3D physics merge board, built on an in-house Unity framework rather than a pile of singletons.

Case study
Released2024-2025Android · iOS

Rummy Passion

Tooling, socket architecture and build-size work on a live real-money card platform.

Case study
Released2021-2022Android

Khiladi Adda Games

Real-time multiplayer board and card games for an internal games platform.

Case study
Released2020-2021Android

Beat Killer

A rhythm game with no tapping — you aim, the music does the timing.

Case study
Open source2020-2024GitHub

Unity Script Collection

Collection of reusable Unity scripts and utilities for game development. Includes various gameplay mechanics, UI systems, and optimization tools.

Case study
Open source2020-2024GitHub

OpenGL Tutorials

Educational content and tutorials for OpenGL graphics programming. Covers shader programming, 3D rendering, and graphics optimization techniques.

Case study
Open source2019-2024GitHub

Multiplayer Unity Sample

Sample project demonstrating multiplayer game development using Unity and Photon networking. Includes lobby system, matchmaking, and real-time gameplay.

Case study
Open source2020-2024GitHub

Procedural Planet Generator

Procedural generation system for creating realistic planets with terrain, atmosphere, and biomes. Uses advanced noise algorithms and shader programming.

Case study
Open source2020-2024GitHub

Game Development Math

Mathematical utilities and algorithms commonly used in game development. Includes vector operations, collision detection, and physics calculations.

Case study

Full index

ProjectYearPlatformStackStatus
Park Escape2026AndroidUnity 6, C#, URP, Input System, UGS (Auth, Cloud Save, Economy, Cloud Code), AdMobReleased
Last Turn2026AndroidUnity 6, C#, URP 2D, UGS (Auth, Economy, Cloud Save, Remote Config), ironSource LevelPlay, Unity IAPReleased
Endless Merge 20482026AndroidUnity 6, C#, 3D physics, ScriptableObject-driven balance, in-house LogcatBELLY frameworkReleased
Rummy Passion2024-2025Android · iOSUnity, C#, Socket Programming, Cloud Content, AddressablesReleased
Warland Realm2022-2024PC · WebUnity, C#, Unreal Engine, Blueprint, BlockchainAlpha
Underground Waifus2022-2024Steam · Epic · AndroidUnity, C#, Blockchain, Steam SDK, Epic Games StoreReleased
Khiladi Adda Games2021-2022AndroidUnity, C#, Photon Engine, Socket.IO, Playfab, FirebaseReleased
Beat Killer2020-2021AndroidUnity, C#, Firebase, Facebook SDK, Google SDK, Google AdmobReleased
Unity Script Collection2020-2024GitHubUnity, C#, Game DevelopmentOpen source
OpenGL Tutorials2020-2024GitHubOpenGL, C++, Graphics ProgrammingOpen source
Multiplayer Unity Sample2019-2024GitHubUnity, C#, Photon, MultiplayerOpen source
Procedural Planet Generator2020-2024GitHubUnity, C#, Shaders, Procedural GenerationOpen source
Game Development Math2020-2024GitHubC++, Mathematics, Game PhysicsOpen source