Engine & tools
Build pipelines and iteration tooling at Passion Gaming. ScriptableObject-driven level and balance data across all three Nexenova titles. 20% app response time and 25% load-time improvements from profiling work.

Game Developer with 6 years of experience driving impact projects to successful completion while consistently meeting quality targets. I'm a game enthusiast who loves reading up on the latest trends and implementing them in my job. With previous experience in startups, I bring development management skills, excelling in crafting detailed project plans, managing development KPIs, and fostering effective communication among team members.

Game Developer with 6 years of experience driving impact projects to successful completion while consistently meeting quality targets. I'm a game enthusiast who loves reading up on the latest trends and implementing them in my job. With previous experience in startups, I bring development management skills, excelling in crafting detailed project plans, managing development KPIs, and fostering effective communication among team members.
Technical Head
2025 - Present · New Delhi, IndiaSenior Software Engineer
September 2024 - August 2025 · Gurugram, IndiaDevelopment Team Lead
August 2022 - September 2024 · Ranchi, IndiaGame Developer
March 2021 - August 2022 · Noida, IndiaGame Developer
July 2020 - March 2021 · New Delhi, IndiaBachelor of Computer Applications
2016High School
2013 - 2016Build pipelines and iteration tooling at Passion Gaming. ScriptableObject-driven level and balance data across all three Nexenova titles. 20% app response time and 25% load-time improvements from profiling work.
Locomotion sync for players, bots and creatures on Warlands. Turn state, auto-moves and turn indicators across Ludo, Court Piece and Chess. Socket and API architecture for a live real-money card platform.
Server-owned progression and currency across three shipped Nexenova titles, with ads, IAP and remote tuning behind one shared platform layer.
Underground Waifus launched on Steam, Epic and Android off one codebase. Five titles published to Google Play.
Open-source OpenGL tutorials, a procedural planet generator and a game-development maths library. Currently building a console RPG in C++.

Locomotion and 5v5 combat systems for a competitive multiplayer title, led as development team lead.
Case study
A trading card game launched across three storefronts, with a blockchain economy underneath it.
Case study
A timed car-untangling puzzle built on Unity 6 with the full Unity Gaming Services stack behind it.
Case study
Two game modes, one codebase, one shared platform layer for ads, IAP and live config.
Case study
A 3D physics merge board, built on an in-house Unity framework rather than a pile of singletons.
Case studyTooling, socket architecture and build-size work on a live real-money card platform.
Case studyReal-time multiplayer board and card games for an internal games platform.
Case studyA rhythm game with no tapping — you aim, the music does the timing.
Case studyCollection of reusable Unity scripts and utilities for game development. Includes various gameplay mechanics, UI systems, and optimization tools.
Case studyEducational content and tutorials for OpenGL graphics programming. Covers shader programming, 3D rendering, and graphics optimization techniques.
Case studySample project demonstrating multiplayer game development using Unity and Photon networking. Includes lobby system, matchmaking, and real-time gameplay.
Case studyProcedural generation system for creating realistic planets with terrain, atmosphere, and biomes. Uses advanced noise algorithms and shader programming.
Case studyMathematical utilities and algorithms commonly used in game development. Includes vector operations, collision detection, and physics calculations.
Case study| Project | Year | Platform | Stack | Status |
|---|---|---|---|---|
| Park Escape | 2026 | Android | Unity 6, C#, URP, Input System, UGS (Auth, Cloud Save, Economy, Cloud Code), AdMob | Released |
| Last Turn | 2026 | Android | Unity 6, C#, URP 2D, UGS (Auth, Economy, Cloud Save, Remote Config), ironSource LevelPlay, Unity IAP | Released |
| Endless Merge 2048 | 2026 | Android | Unity 6, C#, 3D physics, ScriptableObject-driven balance, in-house LogcatBELLY framework | Released |
| Rummy Passion | 2024-2025 | Android · iOS | Unity, C#, Socket Programming, Cloud Content, Addressables | Released |
| Warland Realm | 2022-2024 | PC · Web | Unity, C#, Unreal Engine, Blueprint, Blockchain | Alpha |
| Underground Waifus | 2022-2024 | Steam · Epic · Android | Unity, C#, Blockchain, Steam SDK, Epic Games Store | Released |
| Khiladi Adda Games | 2021-2022 | Android | Unity, C#, Photon Engine, Socket.IO, Playfab, Firebase | Released |
| Beat Killer | 2020-2021 | Android | Unity, C#, Firebase, Facebook SDK, Google SDK, Google Admob | Released |
| Unity Script Collection | 2020-2024 | GitHub | Unity, C#, Game Development | Open source |
| OpenGL Tutorials | 2020-2024 | GitHub | OpenGL, C++, Graphics Programming | Open source |
| Multiplayer Unity Sample | 2019-2024 | GitHub | Unity, C#, Photon, Multiplayer | Open source |
| Procedural Planet Generator | 2020-2024 | GitHub | Unity, C#, Shaders, Procedural Generation | Open source |
| Game Development Math | 2020-2024 | GitHub | C++, Mathematics, Game Physics | Open source |