Work index
Released2024-2025Android · iOSSenior Software Engineer

Rummy Passion

Tooling, socket architecture and build-size work on a live real-money card platform.

Context

Senior Software Engineer at Passion Gaming, Gurugram, September 2024 to August 2025. Live product with real money on the table, so correctness and latency are not negotiable.

The problem

A live real-money game cannot absorb slow iteration or a fragile network layer. The work was split between shortening the team’s edit-test loop and making the socket and API layer something that could be reasoned about.

What I built

  • Developed tools and pipelines to streamline development and cut iteration time for the team.
  • Designed a sustainable architecture for sockets and APIs.
  • Cut download size using Unity Cloud Content Delivery and Addressables, moving content out of the base build.
  • Wrote unit and integration tests to keep regressions out of a live money-handling product.
  • Debugged production issues to root cause and proposed the fixes rather than patching symptoms.

Outcome

  • 20% improvement in app response time after optimisation work.