Context
Development Team Lead on the Warlands project, August 2022 to September 2024. A competitive, blockchain-backed eSports game combining MOBA and battle-royale structure.
The problem
Movement is the one system every other system leans on in a 5v5 competitive game. Players, bots and creatures all needed locomotion that stayed synchronised across the network, stayed cheap enough to run at scale, and stayed reusable across three very different kinds of actor.
What I built
- Implemented the locomotion systems for players, bots and creatures, designed around network synchronisation, performance and reuse across actor types.
- Built MOBA and battle-royale mechanics for 5v5 gameplay.
- Engineered play-to-earn systems on top of blockchain infrastructure.
- Led the development team across the project.







