Context
Shipped as Development Team Lead on the Warlands project, August 2022 to September 2024. Launched on Steam, Epic Games Store and Android.
The problem
Three storefronts means three sets of platform requirements, three build targets and three certification passes off one codebase — and a card game that streams a large art set has to open fast on all of them.
What I built
- Launched the title on Steam, Epic Games Store and Android.
- Engineered the play-to-earn systems on blockchain infrastructure.
- Integrated the Steam and Epic platform SDKs alongside the mobile build.
- Ran the optimisation pass that brought load times down.
Outcome
- 25% reduction in loading times through optimisation.





